Riverside AI by Ziggy Moonglow

Take a look at the HAIRPIN.jpg included in this zip and see if you like the line the AI guys take through the hairpin.  No, that's not the pace lap, that's from a race.  I think it's much better than the line the original AI liked to use...

Now, back up your .lp files and the Riversid.txt file in the riversid directory of Legends!  That way, if you don't like these AI files, you can go back to your old ones.

Next, unzip the .lp files and riversid.txt file contained in this zip into your riversid directory. (ReadMe.txt and HAIRPIN.jpg not required).

Now, go run some laps or let the computer guys run a few laps and watch their lines.  Notice that they will still get into the dirt, but only when there isn't any room on the track.  I tried to keep um off the dirt as much as possible, but sometimes, there isn't anywhere else to go and no matter how hard I tried to keep um off the dirt, the little computer guys decided they wanted to go off-roading.

I ran laps around 110 or so, so there's still some improvement needed on my part, but the AI guys will get laps into the 112's at 100% (and even 114's if they decide to cut the hair pin, a move that in reality would have caused major suspension damage).

I think this AI is pretty close to what it's like running against people that try to stay off the dirt and is much better than the "monster truck" AI that came with the game.

I've changed the pit AI to take it slow (45 MPH) in the pits until the S/F line.  This keeps them from trying to get a lap back under yellow since I also changed the pace speed to 45 (30 was just too darned slow).  I've noticed that sometimes, they still manage to pass the leader resulting in them trying to start on the tail end of the lead lap on the restart, but it doesn't happen as often as it does with the original AI.  There is no speed limit on pit road (unless you've modified your riversid.txt to have one, in which case you will want to modify your pit.lp to reflect it), I just got tired of the AI guys trying to pass under yellow and stacking up the leaders, so I made the pit AI go slow until the S/F line.

I also changed the pace.lp to try to get the AI guys to not bunch up the back of the pack on restarts, but they will, sometimes, still all try to take the same line, causing the back of the pack to bunch up.

"Thank you VERY much" go out to Nigel Pattinson for his RpyToLp V1.0 (replay to lap converter) and to Robert Szikszo for his LP editor (lap editor), as well as to all the guys at TheUSPits.com for all of their utilities, patches and tweaks that have inspired me and many others to try to create a more realistic feel to the best racing sim series in existance.

Disclaimer:  You take responsibilty for installing these files and install them at your own risk.  I am not responsible for any damage to your computer system, fenders, engine, wheels or ego while using this AI.

I hope you enjoy it, but be careful when running next to an opponent.  The AI guys are really aggressive at 100% and won't back down (just like racing against real people!), especially thru the esses.  If you have any comments or suggestion, you can let me know at the e-mail below and I will work on it to try to make it better.
 
ZM

Ziggy_Moonglow@Yahoo.com

Addendum:  There apppears to be a black hole in the dirt right after the dog leg on the back stretch.  I don't know if this AI caused it or if it already existed, but players aren't affected.  If an AI car spins out and gets into the wall or right next to the wall, it will usually be out of the race.  I don't know what causes this, but know that in reality if they did this, they'd hit a ditch and, most likely, be out anyway.  Player cars aren't affected and can spin, hit the wall and keep running as long as you don't take out your engine.  Have fun!
