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ROAD AMERICA HR

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GENERAL INFORMATION:

Trackname:		Road America HR
Version:		1.0
Year of creation:	2005
Racing sim:		NASCAR Racing 2003 / GTP
Author:			Jarkko Kauppi and Krister Bertilsson
Email:			jkauppi@hillcrest-racing.net / kbertilsson@hillcrest-racing.net
Website:		www.hillcrest-racing.net

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DESCRIPTION:

Road America is a four-mile permanent road course with 14 turns. It's located
halfway between Milwaukee and Green Bay in Elkhart Lake, Wisconsin.

The track was built in 1955 after a ban on racing on public roads put a stop
to the races on the original Elkhart Lake track, which was a 5.3 mile track
around the lake with the same name.

Road America attracted big crowds to the major events throughout the 1950s 
and 1960s and was hugely popular among club racers. It was a major CanAm 
and Formula 5000 track in the 1960s and 1970s with TransAm also becoming 
a regular event. In the late 1970s IMSA sportscars also arrived there. 
Nowadays many sportcars and even motorcycle events are kept there regularly.
For example, the ALMS organization just extended their contract to the year
2008.

The track has been improved many times during these years, but the main layout is
still the same as it was in 1955. The track is one of the Skip Barber Racing school's
base locations and the Briggs & Stratton Motorplex (which is located outside of T8)
keep karting and other racing events there regularly.

Reckoned to be the best road course in the United States, Road America is a 
track where the driver can make the difference.

Sources: www.grandprix.com, etracksonline.co.uk
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INSTALLATION:

NR2003: Copy the "road_america_hr" folder into your NR2003 tracks folder,
GTP: Copy the "road_america_hr" folder into your GTP trackD/trackN folder.


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KNOWN BUGS:

None known at this point.


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OTHER ISSUES:

FPS can be an issue on slower systems. The nature of the track and the detail
level we've chosen makes it relatively heavy on framerate. We tried our very best
to optimize the performance (for that detail level). If the framerate runs low
we suggest turning the number of trackside objects down, and if needed, reducing
the drawing distance.

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CREDITS:

Jarkko Kauppi		Sandbox work
			Additional textures

Krister Bertilsson	Trackside objects
			Textures
			Additional Sandbox work
			Cameras

John Prather		Track settings
			Setups
			LP lines

Greger Huttu		Initial sandbox layout

Josh Beaulieu		Testing and feedback
John Prather 
Dan Sponholz 	
Carl Sundberg
Jernej Zorec

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THANKS TO:

Papyrus Racing Games	NR2003 and Sandbox
Redline Develompents	GTP
Klaus Hrbrand		WinMip2
Fred Anderson		3ds Max PAS export plugin


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SPECIAL THANKS:

Jarkko: "My wife Paula and daughter Ilona for patience and understanding."

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DISTRIBUTING WEBSITES:

Hillcrest Racing:	www.hillcrest-racing.net

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AGREEMENT OF USE:

Use of this track by installation into a racing simulator constitutes agreement 
with this and the following statements:

1) This track may not be sold or distributed for commercial purposes, or money 
exchanged for this track or any part thereof.

2) This track may not be redistributed without written consent of the original 
author, with exception of the sites listed above. 

3) This track cannot be modifed without written consent of the original author.

4) Pieces of this track (not including the .ptf file) may be extracted and used for 
other tracks, but cannot be used in projects for commercial purposes, and credit 
to the original author should appear in a readme that is distributed with the new project.

5) This track must always maintain an unmodified copy of this readme in whatever form it
is distributed.

6) This track is covered by implied intellectual property laws, in that all original content
is the property of the author. All other content is the property of the respective owners.

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
USE AT OWN RISK.

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