Original ReadMe to follow, this section is the Delta Sim Racing readme -
I contacted Justin9 about editing and posting this and other of his tracks.  Yes, I have permission to edit and post this and his other tracks.

This edit has some graphics changes and the chassis changed to chassis 5, for use with the GN69 and GN70 mods.

Pontiac ambulance is courtesy of Black Widow Motor Sports.
1950s trucks are courtesy of Wrangler, from his Daytona Beach course.

If you don't like the edits and want to run it how it came, delete the 3dos, mips and trackmat folder in the "richmond_fair_j9" folder.  The delete or rename the 'track.ini' file and rename the 'orig_track.ini' to 'track.ini'.

If you do those things, you won't be able to join the Delta server due to the chassis being wrong.

For offline racing, the pit road speed limit is 70 mph.  That's the closest I can get to 'no speed limit' offline since the AI will go wacky and drive into the walls if the pit road speed limit is over 70 mph.
For online racing, I raise the pit road speed limit to 100 or more to allow people to pit at speed.

Thank you's go out to all the track makers that have done 1970's tracks - 
Omodified and Riviera71 of ASTG for Atlanta_1970, Dover_1970, Hickory_1970, Savannah_70 
Daerdevil for Beltsville_70
Wrangler and Rioux for Bristol_70, Daytona_1970v2, North_Wilkes_1970, SBoston_70
StrtRacrZ for Charl_70, dton_70_t78r, nc_70_t78r
Omodified,Freew67 and Riviera71 of ASTG for International_1970
Omodified and Freew67 of ASTG for Langley_1970
ASTG (no credits in readme)  for Martinsville_1970
jonhpr for Michigan70
Omodified,Freew67 and Webriviera2000 of ASTG for NC_StateFair_1970
Dan Olbuck & David Noonan for Riverside_1970
Omodified of ASTG for Thompson_1970
David Noonan for the NL to N03 conversion of Greevnil
TheUSPits for hosting the N03 editing tools, tutorials and forum
Everybody that gave me a help when I asked questions
TheUSPits for making the GN70 mod
Dakota Sim Racing for improving the GN70 mod
Designs by Rioux for making the GN69ST mod
SteveB of www.nr2k3tracks.com for links to just about everything related to N03
Justin9 for Richmond_Fair_j9

Do not repost, as the readme below states.

I don't take any credit for the track, I just put in some 3dos and mips.

Have fun!
ZM
www.DeltaSimRacing.com

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 AGREEMENT OF USE
Storage or Use of this track by installation into a racing simulator constitutes 
            agreement with this and the following statements:

1) This track may not be sold or distributed for commercial purposes, or money 
exchanged for this track or any part thereof.

2) This track may not be redistributed without written consent of the original 
author, with exception of the sites listed below, or, otherwise notifed before download.

3) This track cannot be modifed without written consent of the original author.

4) Pieces of this track (not including the .ptf file) may NOT be extracted and used for 
other tracks, including projects for commercial purposes.  Please contact the original author for any questions.

5) This track must always maintain an unmodified copy of this readme in whatever form it
is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property
of the author.

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

Hosting Sites:
                        Speedway Creations
             http://www.speedwaycreations.com
               If SWC should 'disolve' for a Backup Host:
                        SimRacingConnection
             http://www.simracingconnection.com


Trackname: Richmond Fairgrounds (1970)
Version: 1.1
Year of creation: Mar. 2005 - Apr. 2005
Racing sim: NASCAR Racing 2003
Author(s): Justin9 - www.justin9.com; LP & INI help from Steveb73
Email(s): justin9@speedwaycreations.com
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Type: Real
AI: Yes
Mod support: CUP, CTS, GNS, Aero88 - No Arcade Support - PTA (maybe...)
Description: 0.542 mile oval with little banking.
Installation instructions: Run the setup exe file.

AI NOTES!
-from SteveB
"The primary [track] and [ai_track] settings are for BGN.  The CTS settings are for CTS; I have included some specific lines (remmed out with a semi-colon) for the Aero88 mod.  I am not real happy with the AI behavior; they're a bit docile -- fast, but they tend to run in line.  They are very hard to pass.  I had the most fun running the Aero cars; they're slower; even with my alternate settings.  There is not much passing here.  However, if an AI does pass, it takes him about 4 laps to complete it.  It will take you that long too!  These AI speeds are based on about 4 different people's reports of what they could do.  After that, I slowed the AI down a bit because they are so hard to get around.  The raceline on the track is their race.lp; its not necessarily the best route around the track, but you can use it for brake and accelerate markers."


Credits: Thank you to my beta testors for running laps and creation of setups,  The US Pits for hosting various tools and forums.  SteveB for all his hard work and advice throughout the process.

Distributing websites: 
Speedway Creations http://www.speedwaycreations.com
Sim Racing Connection http://www.simracingconnection.com*
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